Download Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Guidelines

Download Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Guidelines

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Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Guidelines

Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Guidelines


Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Guidelines


Download Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Guidelines

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Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Guidelines

Review

"The clear writing style, comprehensive coverage of common design decisions, and the reference to human psychology that provide the theoretical support for these decisions make it a solid addition to your personal or professional library."--User Experience Magazine, 2014 “Even if you are working for many years in the field of UX, it is worth reading this book…you learn a lot of interesting background information that can help one to question existing rules, to consider their own experiences and to establish well-founded decisions.”--UsabilityBlog.de, July 10, 2014. "...easy and captivating reading, something not commonly encountered in a nonfiction work on an important subject…software developers and anyone else who may be concerned with designing good user interfaces should read this book."--ComputingReviews.com, Aug 28, 2014. "…the authors provide an excellent selection of topics and examples that constitutes necessary knowledge for everyone involved in designing user interfaces, and perhaps even all software engineers…The book is easy to read for novice audiences, students and particularly practitioners. It is well illustrated with plenty of examples."--HCI International News, May 2014 "…guide to user interface design based on the science of human perception and memory. Each chapter focus on a particular limiting aspect of the human mind, including priming or experience bias in our perceptions, looking for visual structure, poor quality of color and peripheral vision, the high cognitive load of reading…"--ProtoView.com, April 2014 "What's really good about the book is that Johnson provides ample details about the topic, but doesn't reduce it to so just a set of rules or mind-numbing (and thusly unreadable) checklists. His synopsis of the topics provides the reader with a broad understanding of the topic and what they need to do in order to ensure effective UI design is executed."--SlashDot.org, April 28, 2014 "In this valuable traversal of human cognition, Jeff Johnson illuminates its operation and exposes everyday fallacies and misunderstandings through examples and explanations. The results provide a useful education for everyone, but one that is essential for designers. If you are curious about the human mind, you will enjoy this book: if you are a designer, you need it."--Don Norman, Nielsen Norman group and Author of Design of Everyday Things, revised and expanded edition "Need to know about how things really work in the mind of your users? Designing with the Mind in Mind is a treasure trove, packed with insightful information about the cognitive pitfalls, perceptual glitches, and usability errors that plague user interfaces. DWTMIM is a book every designer needs to read, if only to understand why your brilliant user experience might not actually work in reality, and what brain science suggests you do about fixing it."--Dan Russell, Senior Research Scientist, Search Quality, Google "Several excellent books ago, Jeff Johnson figured out that the way to reveal user interface design is to emphasize concrete examples. This book is organized around 14 fundamental and wide-ranging insights about human psychology that are vividly grounded and applied in design examples. The book will be useful to professionals who can quickly inform or remind themselves of how user interface design guidelines work, and it will engage and equip students entering this exciting area."--John M. Carroll, Distinguished Professor of Information Sciences and Technology, The Pennsylvania State University

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From the Back Cover

Early user interface (UI) practitioners were trained in cognitive psychology, from which UI design rules were based. But as the field has evolved since the publication of the first edition of this book, designers enter the field from many disciplines. Practitioners today have enough experience in UI design that they have been exposed to design rules, but it is essential that they understand the psychology behind the rules in order to effectively apply them. In this completely updated and revised edition, Jeff Johnson provides you with just enough background in perceptual and cognitive psychology that UI design guidelines make intuitive sense rather than being just a list or rules to follow. In this completely updated edition, you’ll find new chapters on human choice & decision making and hand-eye coordination & attention, as well as new examples, figures, and explanations throughout.

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Product details

Paperback: 250 pages

Publisher: Morgan Kaufmann; 2 edition (February 24, 2014)

Language: English

ISBN-10: 9780124079144

ISBN-13: 978-0124079144

ASIN: 0124079148

Product Dimensions:

7.5 x 0.6 x 9.2 inches

Shipping Weight: 1.2 pounds (View shipping rates and policies)

Average Customer Review:

4.6 out of 5 stars

126 customer reviews

Amazon Best Sellers Rank:

#125,293 in Books (See Top 100 in Books)

If you want the cliff notes on what you'd learn in a UX graduate program, but don't have 3.5 years to spare for evening classes, you'll want to get this book. I've had to read a lot of UX books during grad school, and this is *the* UX book I recommend to other software engineers. The author's figure / ground example followed by the quote about how software engineers expect users to see what is actually on the screen should be taught in CS courses. Seriously, it is a perfect example on how perception is subjective. And I say this as a software engineer (CS / Math double major) who went back to school for a Masters degree in Human Factors (UX) to study how to make developer tools more usable (yes, it can be done). I wish I had been exposed to these topics back in my undergrad days, not only these UX principles, but more importantly, the *why* behind them (which I think makes this book so appealing to me as an engineer). I also recommend the book for your next flight. It's succinct and easy to read, which are important traits for a book explaining UX :)

I use this book in my HCI courses that I teach to undergraduates. It's clear, concise, and insightful. I think this speaks volumes about the book's accessibility to someone at any level of knowledge about the subject matter. I met Jeff at CHI 2018 and he was kind and eager to discuss how his book could be improved. Thanks, Jeff!-James (this is my wife's Amazon account)

I was looking at the time when I bought this book to find a better way to connect to designers on my team, this book definitely allowed me to do that. Not only was I able to do that, I was able to understand their terminology and thinking a lot better. Highly recommend to software engineers looking to connect with their designers better!

I read the 1st edition a few years back, and while I'm no psychologist, I felt like I better understood the rationale behind some common user interface guidelines. Guidelines can be quite useful, but hey, they're still just guidelines. I prefer understanding them, rather than just arbitrarily applying (or ignoring) them.In the 2nd edition of DWTMIM, content in previous chapters has been expanded and updated, and there are a couple of completely new chapters: decision making ("rarely rational") and hand-eye coordination (relevant to pointing and target selection). This edition also provides more visuals: updated examples of good and poor design, mobile design, and other illustrations. These help the reader grasp the relevant concepts, and make the book fresher and more interesting.If you haven't read the 1st edition yet, go for this 2nd edition.

The book is a nice summary of how software user interfaces should relate to human mental strengths and weaknesses. It is occasionally a little obvious, as though psychologists are needed to tell us what everyone already knows. Consider the quote: "'automatic' is how cognitive psychologists refer to routine well-learned behavior." Hmm.There is continual reference to evolution as being the explanation as to why the brain is the way it is. A theory that can be made to explain everything does not explain anything, and I found its inclusion to be distracting.Later in the book the author has a chapter on automatic (well-learned) and controlled tasks. The first we can do without thinking, like riding a bike. There are also mixtures of the two. He lumps problem solving and calculation in the same category. They both require the same limited mental resources. The author makes the point that a user interface should not make us "solve problems". Examples include figuring out where we are in some process, or what we need to do next. I found this all to be very well done.A later chapter addresses the problem of designing a system so that the user can efficiently go from problem solving to automatic use mode. It is based on the idea of a task: we learn best when the experience is task based. To do this we begin with task analysis. Part of this analysis seems quite similar to the application of use-cases and domain analysis in object-oriented design, and a reference could be useful.At the end of the book the author discusses the importance of responsiveness, and relates it to certain constants associated with mental activity, which I found quite interesting.As a stylistic note, the author switches back and forth between four different schemes for personal pronoun gender issues. This would seem to violate his own call for interface consistency.In general, I found it to be a very nice book and would recommend it to someone wanting a nice overview of computer systems user interface issues.

This is an exceptionally useful book, not just for designers of user interfaces but for designers and interested readers of all sorts. It provides not only clear guidance about what to do; it helps the reader to understand why certain approaches work as they do, and it does so with clear language, illustrative graphics, and intriguing examples. It is fascinating reading for anyone interested in how the human brain actually works, and if you are like me, you won't be able to put it down until you have read the whole thing.

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Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Guidelines PDF
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